Second Reality

Results: 258



#Item
11Virtual reality / Second Life / OpenSimulator / Virtual world / Metaverse / Mono / Peer-to-peer

Impact of Event Filtering on OpenSimulator Server Performance Eugenia Gabrielova and Cristina V. Lopes Bren School of Information and Computer Sciences University of California, Irvine ,

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Source URL: eugeniagabrielova.com

Language: English
12Virtual reality / Second Life / Virtual economies / Avatar / Metaverse / Virtual world / 3D modeling / Cyberspace / Virtual artifact / Linden Lab / There / Culture of Second Life

Aram Bartholl Second City The data-based world of digital networks has become an increasingly important part of everyday life. A diverse array of platforms, devices and services vie for our attention. The acceleration o

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Source URL: www.datenform.de

Language: English - Date: 2010-03-18 07:41:27
13Virtual reality / Virtual world / Avatar / Second Life / Virtual community / Educational technology / There / Virtual campus / Immersion / Virtual world language learning / Corporate use of Second Life

Lessons Learned from the Birth and Evolution of the EduFinland Virtual Community for Educators Kim Holmberg* Department of Information Studies, Åbo Akademi University, Fänriksgatan 3, 20500 Åbo, FINLAND. E-mail: kim.h

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Source URL: kimholmberg.fi

Language: English - Date: 2014-03-17 03:12:22
14

FAITH COMMUNITIES AND CHEGA! MAKING RECOMMENDATIONS REALITY “During the second half of the Decade to Overcome Violencewe will increase our efforts to work towards firmer alliances and more effective links

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Source URL: www.cavr-timorleste.org

Language: English - Date: 2007-05-03 08:31:52
    15Digital media / Virtual world / Second Life / Open Wonderland / Email / Cloud computing / Internet / Spring / Open Cobalt / Software / Computing / Virtual reality

    Spotlight Editor: Brian Brannon n Scaling Virtual Worlds with a Physical Metaphor Daniel Horn, Ewen Cheslack-Postava, Tahir Azim,

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    Source URL: www.sirikata.com

    Language: English - Date: 2012-06-13 08:54:38
    16Digital media / Virtual communities / Second Life / Avatar / Internet culture / Virtual world / There / Chora / Virtuality / Film / Virtual reality / Virtual economy

    CHAPTER 29 VIRTUALITY Placing the Virtual Body:

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    Source URL: www.socsci.uci.edu

    Language: English - Date: 2012-09-21 14:21:09
    17Virtual reality / Social information processing / Linux games / CyberTown / Second Life / Virtual learning environment / Web 2.0 / E-learning / Avatar / Computing / Education / Technology

    Microsoft PowerPoint - ACEN-SA_Presentation22 Feb 2012.pptx [Read-Only]

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    Source URL: www.acen.edu.au

    Language: English - Date: 2012-07-07 19:39:43
    18

    Separating Reality from Myth SECOND EDITION How Public Is Private Philanthropy? Separating Reality from Myth

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    Source URL: www.philanthropyroundtable.org

    Language: English - Date: 2012-02-27 11:03:57
      19Mind / Virtual economy / Virtual communities / Virtual world / Presence / Maurice Merleau-Ponty / Second Life / Avatar / Telepresence / Phenomenology / Philosophy / Virtual reality

      “Being (t)here”: A Case for the Presence of Place in Desktop Virtual Worlds

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      Source URL: astro.temple.edu

      Language: English - Date: 2012-02-26 10:50:06
      20Technology / Digital media / Internet / New media / Scientific revolution / Virtual reality / App Store / Framework Programmes for Research and Technological Development / Application software / Apple Inc. / IPhone / ITunes

      Deliverable D500.7.2 Detailed Plan to move into Phase 3 – Second Version WP 500 – Task 570 Project Acronym & Number:

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      Source URL: www.fispace.eu

      Language: English - Date: 2014-04-29 10:13:28
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